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Folder Wargaming
Folder contains various projects and articles about wargaming.
Folder Wacht am Rhein II - Rules improvement project
While the WaRII rules, once understood, contribute to a delightful gaming experience, it takes a huge effort to understand them. The rules as written are ...
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Wiki Page errata
[0.0] Errata Clarifications
Wiki Page 23. Random Events
[23.0] RANDOM EVENTS Random Events occur during the game to account for unique historical activity that doesn't neatly fit into the game's basic system ...
Wiki Page 22. Leaders
[22.0] LEADERS Both sides possess leader counters. These represent exceptional personages and their effects on the battle. Only "activated" leaders may affect ...
Wiki Page 21. Replacements
[21.0] REPLACEMENTS Replacement Points (RPs) are used to replace steps that units have lost in combat or to "resurrect" eliminated units. RPs are received ...
Wiki Page 20. Reinforcements
[20.0] REINFORCEMENTS Throughout the game, both sides receive new units that enter the map as reinforcements. Some units are available only after certain ...
Wiki Page 19. Airpower
[19.0] AIRPOWER Airpower is handled by the use of Air Points (APs) that are allocated to both sides. APs may be used to attack enemy units during a friendly ...
Wiki Page 18. Weather
[18.0] WEATHER In Wacht Am Rhein II weather affects are represented by ground and atmospheric conditions. Ground conditions affect how well units can move ...
Wiki Page 17. Unit breakdown & Build-up
[17.0] UNIT BREAKDOWN & BUILD-UP Most units may breakdown, or detach company-sized units. Units may also use the reverse process of breakdown to ...
Wiki Page 16. Fieldworks & Fortifications
[16.0] FIELDWORKS & FORTIFICATIONS Fieldworks are positions constructed to improve defensive capability. German and US combat units may construct two ...
Wiki Page 15. Engineers & water obstacles
[15.0] ENGINEERS & WATER OBSTACLES During a Construction Phase, the active player may use engineer units to initiate or finish construction of bridges ...
Wiki Page 14. Supply
[14.0] SUPPLY Supply represents the flow of ammo, POL, and food that units need to maneuver and fight effectively. Every unit in play must have its supply ...
Wiki Page 13. Fatigue
[13.0] FATIGUE Soldiers in battle can only be pushed so far. After just a few days in combat, their effectiveness drops off and the sharp edge dulls. Rather ...
Wiki Page 12. Barrage
[12.0] BARRAGE Artillery units can attack enemy units in adjacent and non-adjacent hexes through the process of "Barrage." A player may only conduct a Barrage ...
Wiki Page 11. Resolving ground assault
[11.0] RESOLVING GROUND ASSAULT After the Barrage segment, Ground Assaults are initiated and resolved individually in any order the active player chooses. ...
Wiki Page 10. Ground assault
[10.0] GROUND ASSAULT After combat units have been designated to attack and Barrages have been resolved, it's time to carry out Ground Assaults. This ...
Wiki Page 09. Attack designation
[9.0] ATTACK DESIGNATION The destruction of enemy units is accomplished in one of two ways: Barrage or Ground Assault. Both are part of the combat process and ...
Wiki Page 08. Observation, visibility & reconnaissance
[8.0] OBSERVATION, VISIBILITY & RECONNAISSANCE Friendly units can observe enemy units in hexes they can trace a valid Line of Sight (LOS) into. Tracing a ...
Wiki Page 07. Stacking
[7.0] STACKING Having more than one unit in the same hex is called stacking, and all units in that hex are part of the same stack. The maximum number of units ...
Wiki Page 06. Unit Modes
[6.0] Unit Modes Unit modes represent various mission configurations a player may assign his units. Each mode is suited for different activities; some allow ...
Wiki Page 05. Movement
[5.0] Movement A player may voluntarily change the location of his units on the map by moving them from one hex to another; this is called movement. There are ...
Wiki Page 04. The game turn
[4.0] THE GAME TURN Game activity and the measurement of elapsed historical time is controlled by the Game-Turn (GT); each day of historical time consists of ...
Wiki Page 03. Setting up the game
[3.0] SETTING UP THE GAME The players choose which side they will play. The US player controls all American, British, Canadian and French units. The German ...
Wiki Page 02. Game components
[2.1.0] The Game Map The game map consists of four map sheets that form the Ardennes battlefield when placed together. The hex grid on the map is used to ...
Wiki Page 01. Introduction
[1.0] INTRODUCTION Wacht Am Rhein II is a grand tactical simulation of the Battle of the Bulge that lasted from 16 December, 1944 to the beginning of January ...