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Quests integritetsblogg
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Wargaming
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Folder contains various projects and articles about wargaming.
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Wacht am Rhein II - Rules improvement project
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While the WaRII rules, once understood, contribute to a delightful gaming experience, it takes a huge effort to understand them. The rules as written are ...
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Welcome!
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Blurben!
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Quest rants
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erratas not in issue tracker
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Note::
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errata
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[0.0] Errata Clarifications
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23. Random Events
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[23.0] RANDOM EVENTS
Random Events occur during the game to account for unique historical activity that doesn't neatly fit into the game's basic system ...
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22. Leaders
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[22.0] LEADERS
Both sides possess leader counters. These represent exceptional personages and their effects on the battle. Only "activated" leaders may affect ...
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21. Replacements
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[21.0] REPLACEMENTS
Replacement Points (RPs) are used to replace steps that units have lost in combat or to "resurrect" eliminated units. RPs are received ...
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20. Reinforcements
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[20.0] REINFORCEMENTS
Throughout the game, both sides receive new units that enter the map as reinforcements. Some units are available only after certain ...
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19. Airpower
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[19.0] AIRPOWER
Airpower is handled by the use of Air Points (APs) that are allocated to both sides. APs may be used to attack enemy units during a friendly ...
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18. Weather
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[18.0] WEATHER
In Wacht Am Rhein II weather affects are represented by ground and atmospheric conditions. Ground conditions affect how well units can move ...
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17. Unit breakdown & Build-up
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[17.0] UNIT BREAKDOWN & BUILD-UP
Most units may breakdown, or detach company-sized units. Units may also use the reverse process of breakdown to ...
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16. Fieldworks & Fortifications
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[16.0] FIELDWORKS & FORTIFICATIONS
Fieldworks are positions constructed to improve defensive capability. German and US combat units may construct two ...
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15. Engineers & water obstacles
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[15.0] ENGINEERS & WATER OBSTACLES
During a Construction Phase, the active player may use engineer units to initiate or finish construction of bridges ...
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14. Supply
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[14.0] SUPPLY
Supply represents the flow of ammo, POL, and food that units need to maneuver and fight effectively. Every unit in play must have its supply ...
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13. Fatigue
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[13.0] FATIGUE
Soldiers in battle can only be pushed so far. After just a few days in combat, their effectiveness drops off and the sharp edge dulls. Rather ...
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12. Barrage
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[12.0] BARRAGE
Artillery units can attack enemy units in adjacent and non-adjacent hexes through the process of "Barrage." A player may only conduct a Barrage ...
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11. Resolving ground assault
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[11.0] RESOLVING GROUND ASSAULT
After the Barrage segment, Ground Assaults are initiated and resolved individually in any order the active player chooses. ...
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10. Ground assault
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[10.0] GROUND ASSAULT
After combat units have been designated to attack and Barrages have been resolved, it's time to carry out Ground Assaults. This ...
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09. Attack designation
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[9.0] ATTACK DESIGNATION
The destruction of enemy units is accomplished in one of two ways: Barrage or Ground Assault. Both are part of the combat process and ...
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08. Observation, visibility & reconnaissance
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[8.0] OBSERVATION, VISIBILITY & RECONNAISSANCE
Friendly units can observe enemy units in hexes they can trace a valid Line of Sight (LOS) into. Tracing a ...
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07. Stacking
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[7.0] STACKING
Having more than one unit in the same hex is called stacking, and all units in that hex are part of the same stack. The maximum number of units ...
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06. Unit Modes
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[6.0] Unit Modes
Unit modes represent various mission configurations a player may assign his units. Each mode is suited for different activities; some allow ...
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05. Movement
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[5.0] Movement
A player may voluntarily change the location of his units on the map by moving them from one hex to another; this is called movement. There are ...
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04. The game turn
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[4.0] THE GAME TURN
Game activity and the measurement of elapsed historical time is controlled by the Game-Turn (GT); each day of historical time consists of ...
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03. Setting up the game
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[3.0] SETTING UP THE GAME
The players choose which side they will play. The US player controls all American, British, Canadian and French units. The German ...
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02. Game components
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[2.1.0] The Game Map
The game map consists of four map sheets that form the Ardennes battlefield when placed together. The hex grid on the map is used to ...
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01. Introduction
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[1.0] INTRODUCTION
Wacht Am Rhein II is a grand tactical simulation of the Battle of the Bulge that lasted from 16 December, 1944 to the beginning of January ...